Hi, thanks for you reply !
But i have a question, i’ve see fast your work.
But i thinking, and someone told me, i need to use a controller (a child of Player Controller class or the Player Controller himself in C++) because i have an inventory where i have my blueprint, and he told me i need to call the other class.
One class for my objet who is a child of an item master (mother class of object who can be in my inventory) in my inventory system, and the class for my object mesh (the reference).
Do you think your technique can work with my problem ? Or do i need to use him solution ?
Thanks for your reply