Nice, we are on to something here. So now the grid is always rotated with the actor. I will need some slight modifications to wrap this up.
^ This shows the grid (correct orientation per your suggestion, many thanks), but as you can see I need to offset that center point so that the start is before that dashed white line I drew, then go back from there.
^ This is the script I am working with now, much more simple thank you, but I assume we need to hack it up a little to get the exact result I need. (I am saving these locations into an array that the game mode uses as spawn locations)
- Offset the grid to start behind the line and go back from there. (I assume this is our X “direction”?)
- The overflow needs to be the next row, after 4 columns go to next row, and only for the total amount; say 8 vehicles only need 8 locations, that would be 4 columns and 2 rows.