I see a lot of these kind of posts from you, from time to time. You’re not being very helpful. Maybe you should take a step back.
Expected maybe, but this would delay initial replication which is undesired for most use cases. What you could do however is to wait for the initial replication bunch to arrive before you show the actor. You could also implement a similar trick like in Unreal Tournament where you force replication to happen earlier (they do it for Projectiles) and minimize the time your object spends with less than its full state.