I need to be able to let Client player spawn an actor that gets replicated on both Clients and Server.
It is currently working fine if the Server player does the spawn, but I can’t figure out how to let the Client player do it.
I would like to use code really but this simple cube example of several pages put me off so I thought to try Blueprints.
Would anyone be able to tell me how to use ‘Replicates: Run On Server’ on a ‘Custom Event’ node ??
(The Authority bit at the top seems to work, but not the ‘Remote’ part)