Spawn Actor from Class spawns the actor forever

Thanks for the input franktech. Really appreciated.

I took a break, worked on some other things and debugged a little more now. The problem is deeper and is somehow connected to my client, as only clients see more runes than there really are. I fear there is something wrong with the way I set up the player spawning as I really had a hard time doing it the way I need it, and it may have broke some things.

This area of player controller is really foggy to me and I have postponed some tasks related just because I can’t seem to figure it out. If you could help me that would be great.

In my game the Host plays as a Vampire and the 4 Clients play as Villagers. I feel the way I make them spawn this is way is a little wrong, you tell me.

In my Player Controller on Event Begin Play I call for an event in the Game Mode. As I type this I remembered that the Game Mode cannot be accessed by clients, however this is how it works now.

In the Game Mode I have the logic to spawn the host as a Vampire in a desired location (so not from a spawn point because I couldn’t get this to work) and the clients as villagers.

The reason I believe there is something wrong is that I also can’t seem to make the correct HUDS appear for each individual player (the vampire should have his own, for example).

I would really love it if you could point me in the right direction as this is the only big issue that still lingers in my project.

Thanks a lot!