Hi Clock. Thanks for the reply.
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There are some similar ones for sure, but the majority of them are nested blueprints that have multiple options to make modularization easier. Lots of unique assets. The ones that could be instanced are the walls and floors for example.
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I guess technically there is nothing stopping me from splitting the blueprints. My current workflow is to build the, house for example, in its entirety, then convert that into a single blueprint so that it can be spawned. It looks like I can for example put all the walls into one blueprint, all the books into another blueprint, furniture into another blueprint etc…by cutting them from the “mega” blueprint and pasting it to another blueprint.
The concern still remains though, I need to spawn each “child blueprint” as quick as possible via blueprints but avoid hitching. This would still happen trying to spawn multiple blueprints in quick succession. Is there anyway via blueprint to spread this task over time so it doesn’t try to spawn all the “child blueprints” in one shot?