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Blackhole_Bilbao
(Blackhole_Bilbao)
June 9, 2015, 12:35pm
115
seleccionas la luz (direcional) > detalles > Cascaded shadow maps > cambias los valores(cascaded distribution exponent, etc)
o
2.seleccionas objeto mesh > detalles > lighting > marcas *cast inset shadow
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