spaghetti, what can we do about it? messy blueprints

very interesting, thanks everyone, and thanks for the tutorial savagebeasty :slight_smile:

1 more thing while im here, with the intent of back engineering and basically copy/pasting code to learn from, where do the blueprint nodes live in the source?
ive only found a few and searching the source by the blueprint name you see in the editor comes up with nothing.

cheers

edit:
@Crow87
i agree the visual style of blueprints is not the best for creating easy to follow networks, an option to get rid of all the β€˜vista’ style stuff would be great, and probably much more efficient for the engine.

i kinda prefer Reaktor style nodes
(wow my old site needs updating lol)