[SOVLED] Dynamic Material won't change in game during runtime

Here is right after the points are given for capturing the area:

Holder team - determines which team captured. Red is false, blue is true
We get all teleports 1 (there is only one in the scene)
Next we set the ‘can teleport’. If red team captures we can teleport from teleport 1. If blue team captures we can’t teleport from teleport 1 (teleport 1 is inside red team’s base)
All of this works.

If blue team captures change the teleport material to blue. (I did not setup red team yet but will be the same once I get blue to work)
If I debug this, I can step all the way through with no issues. The material in the details panel changes to blue but the material on the teleport does not (this is shown in my first post)

The last thing is now I get teleport 2 and set weather or not we can teleport from teleport 2 to teleport 1 (this will be modified to go to teleport 3 also, which will be in blue’s base). This works correctly.