SourceCode does not Compile properly as Plugin

You need to add the relevant modules as private (or public) dependencies. Take a look at the linker errors, you’ll probably have a bunch - you can usually figure out which modules to include based on the path to the file where the missing functions/classes are declared.

Unreal code is organized like:

[Runtime|Editor]/.../<Module>/[Public|Private|Classes]/.../<source file>

Or:

Plugins/.../<Plugin>/<Module>/[Public|Private|Classes]/.../<source file>

You’re looking for the module name, the last directory before “Public”, “Private”, or “Classes” in the relevant source file’s path. Add that name (just the name) to your private dependencies:

PrivateDependencyModuleNames.AddRange(new[] {"Module1", "Module2"});

If you’re dependent on a plugin module, you should add that plugin as a dependency for your own by listing it in your uplugin file, e.g.:

	"Plugins": [
		{
			"Name": "SomeEnginePlugin",
			"Enabled": true
		}
	]