Hi, basically, the sounds are meant to be triggered when the player overlaps the item component. Imagine sonic, but without the ability to turn back. That’s basically it. So, in unreal I set it up in each item blueprint. So in the coin blueprint, I add the fmod event with the coin sound. So, everytime the players overlaps an object, the sounds are played accordingly, the weird thing is that the same sounds play randomly while the game is running without the item being overlapped.
