Sound Travel Time (Speed of sound)

I’ve been thinking of using the delay node where the delay time is determined by this formula:

     Distance(m)
-------------------- = Delay
Speed of sound (m/s)

However then comes the question how I replicate diffrent sounds to all clients in a multiplayer game.

Is it even possible to replicate sound? If so then how would I as said, replicate diffrent sounds to diffrent players?