Hi, @Dumpies !
I hope all is well.
It would appear as if “Play When Silent” is not selected on the asset being called? To test, ensure it is selected on both the Sound Wave and Sound Cue/Metasound. Try testing without any concurrency settings:
While testing, try using audio debug commands! It may help reveal if the sound has been virtualized while you are out of range, or if it being stopped volume is not increasing when walking inside its attenuation range. It will also reveal if the ambient sound emitter exists in the first place.
To test, press the tilde “`” key to open the command line input while the game is running. Then test the following commands:
- au.3dVisualize.ActiveSounds 1
- au.3dVisualize.Enabled
- au.3dVisualize.VirtualLoops
You’ll have information related to the audio events printing to screen, but should also be able to view 3D audio emitters in the level. Try to identify the color of the audio emitter on the level (it’ll show the name of the metasound object/sound wave at the location of the emitter) and post your results if you still have issues! Happy to debug further should this not resolve your question.
For more information regarding debug command lines and options, please check out:
Thank you!
Kindly,
Eric