Sound mixes cannot be applied in GameInstance Init event

Hello Acren,

I was unable to reproduce your issue on our end using the repro steps you have provided. I have a couple of questions to help narrow down the issue you are experiencing.

  1. Do you have a project you could provide where this issue occurs?
  2. Does this issue occur in just 4.16 for you, or does it occur in other engine versions?
  3. does this issue occur if you do not use the Master sound class?

Thanks!