So i do have a request for some insight or a tutorial: How do we go about implementing proper sounds for automatic weapons in Unreal, without using FMOD or WWISE. By proper i mean we should be able to divide gun sounds into three parts: First shot, looping part (in case weapon goes into full auto) and tail sound. RPM should be adjustable by parameters. Gun sounds should be framerate independent, meaning that the gun sound speed is not allowed to speed up / down during firing as this ruins everything. It should be possible to use the sound setup so that it works for guns that can switch between semi auto / burst / full auto. So if the trigger is pulled very shortly then only one shot should be heard, on burst the respective number of gunshots should be heard and on full auto a fullauto sound should be heard for as long as the trigger keeps being pulled. Ideally, to save on performance the looping part should indeed use a looping sound and not a single shot sound which is looped through BP / Sound Cue. I searched the internet up and down on this and no one apparently has a satisfying answer to this. So if you could let us know on how to do that it would be a singularity