Well that " get " node goes up to a segment, or I should say the “answers” array on the segment goes down to that " get " node.(the arrow points to the line going down to the “get” node that’s circled in the second pic.).But the “answers array” is for the answer text , not sound.There is a dialogue sound variable on that upper segment as well , but that is for the NPC speaking, and so there is only one sound needed for him. From there in " Event answer clicked" I just tied in the answer struct there. In the answer struct I tried an “answer index” (giving answer 1 an index of 1 and answer 2 an index of 2) , but I couldn’t get that to work. Also I tried adding two answer sounds on the answer struct , putting the first answer on “answer sound” , and the second answer on "answer sound 2 ", and using the switch on enum to try and play those separately, but that didn’t work either so far. Also I tried to use a couple Booleans on the answer struct as is shown on there (Answer 0? and Answer 1?.
, but had no luck with those either.