Fixed :rolleyes:
I used Ryan Laley’s dialogue setup (https://www.youtube.com/watch?v=vho7w6rUU7A) and updated it to include audio.
I’ve tested this on 2 lines of dialogue but haven’t tested it on 3.
Although I have a DialogueAudio_ID I never used it - could be useful but isn’t integral in this setup.
In the NPC Character BP, NPC_ID is 1 and Conversation_ID is 1. Also, go to Class Settings > Interfaces > Add BPI_Interact (or whatever you’ve called it) to access the Interact Event in the Event Graph.
There should be 18 images here… The image order’s a bit messed up. The top one with the mannequin in it shows you what you’ll ned to make int he Content Browser. Then scroll down to the bottom and go up.
I’m thinking of making a tutorial to show this tbh, if Ryan’s ok with me using his as a base.
