The background music (non UI sound cue) of my project breaks reliably with the first level change, since my game is always paused when the restart button can be pressed. Pause / Unpause start the sound when it’s muted after restart.
The background music (non UI sound cue) of my project breaks reliably with the first level change, since my game is always paused when the restart button can be pressed. Pause / Unpause start the sound when it’s muted after restart.