Sooo, VXGI 2.0 is coming very soon

I know what you’re saying but the point is GI has nothing to do with car physics and multiplayer networking and any other feature you name it. They’re different features handled by different teams so while XYZ might be 10 times more important than dynamic GI there’s still no justified reason for not having a rendering / lighting team whose job is to just fix rendering/lighting bugs and improve them.

Exposure isn’t physically based, Directional and Skylight aren’t physically based, there’s no IBL, DFAO controls are semi broken, SSAO is long outdated, Point and Spotlight physical values don’t work with manual camera exposure settings the entire dynamic lighting in UE4 has fallen apart.

Honestly it doesn’t matter what they said on the other forum threads. They’re silent on the threads they should’ve been responding to.