Something strange with sequence trigger events

Hi,
I have a serious and strange problem. In a Windows Desktop project I have actors in a sequence, in this sequence I have trigger events that at a precise moment take the transform of these actors and save it in global variables. At the end of the sequence these actors are positioned in the map exactly with the transform that they had at that moment in the sequence through the blueprint node “set relative transform”.
Everything works perfectly in PIE mode, but when I do the windows package and start it on a windows pc, this part of the sequence does not work.
What is the point of developing in UE5, doing the tests, seeing that everything works and then discover that you go into packaging and some things do not work and you do not know why.

I also followed the unreal guide for packaging in windows

Additionally if I package in debug mode, the "Intermediate" and "Saved" folders are added to the root folder and magically everything works.

Could you help me?
Thanks

Sounds like you want to set world transform but I don’t know. No idea why the package isn’t working. Happy Halloween.