Some troubles with VS after compiling the engine from source

I get the same results no matter if I launch the editor from VS or by opening the .uproject.

The only difference is that if the solution is open in VS (no matter if it’s debugging or not) when I click “Open Visual Studio” the editor minimizes and doesn’t throws the “Could not open Visual Studio 2013 for project” message (forgot what I told you about the editor bringing VS window to the top, it just minimizes the editor window), but still throws the LogVSAccessor warnings.

I’m using the Development Editor Win64 configuration in VS.
I will try setting it to DebugGame Editor and Win32 to see what happens.

I also have this patch installed :

Maybe I should try to reinstall VS ?