Some 'Pressed'-Events are omitted in 'Input Mode Game Only'

The amount of ‘Pressed’-Events depend of the intervals between my mouse clicks.

If I have an interval of 1 sec between my clicks, then you will see no ‘Pressed’-Event at all. Only if I spam my clicks some ‘Pressed’-Events pop up occasionally.


If I understand right, the ‘Set Input Mode UIOnly’ would block all inputs which I receive in my Pawn or PlayerController.

In my case, I want to have control over my Pawn/PlayerController and thus (GameMode only), but I also have to show my mouse cursor since its an indicator in which direction my player travels or if he currently shoots or not.

Some widgets should be visible (like healthbars and so on) while those who contain buttons should not be clickable in this state.

I guess I could use Input Mode GameMode + UI and then always check on ButtonClicks if I am allowed to execute that button, which I wanted to prevent since this would generate a lot of redundant code and would be really annoying to service such code of a longer period of time.