Some issues with trying to get camera to follow between player character and mouse in Blueprint

I mean, the entire setup is here in one pic (use desired channel for the trace):

Do note that the character location is around their waist, not where their feet touch the ground (at least in UE4), and traces do hit the floor. Chars are 180uus, so you may need to subtract 90 in z from the character location in the first place.


The other method is using screen-space - it’s does not care about geometry.

Ah. Well, I was looking through the settings, and did find the channel for the Springarm and set it, and that did seem to fix the issue.

Still, thanks for all the help. Still tryna wrangle my way around UE 5.1 since I’m still learning a lot of the stuff on it :).