Some issues with trying to get camera to follow between player character and mouse in Blueprint

Could you confirm how similar is the behaviour to what I linked?

It’s a spring arm component that someone conveniently renamed to Camera Boom Component just to make it sound more fancy, surely:

image

  • you should be moving the springarm, not the camera - that’s one potential source of the jiggles
  • since the component’s movement is supposed to be (at least semi) independent, it should be in absolute mode; that’s the 2nd potential source of inconsistencies
  • and yet another source could be the lag settings on the springarm, but that’s unlikely, especially if the settings have yet to be modified from the defaults

Do check the thread I linked, the component setup is there.