Thanks for sharing your work!
You could consider this: Launching Unreal Engine Projects on Devices | Unreal Engine 5.2 Documentation -> Android Texture Formats
So you should cook with “Android” or "Android (ETC1). Hopefully than it will work.
You could also find out what GPU your android-device has built-in and compare it with Android Support for Unreal Engine | Unreal Engine 5.2 Documentation
Good luck!