Solving Plugin dependence on collision channel

Thanks for the reply Bruno.

The good news is that my plugin already extends the editor but that video looks very helpful, I’ll certainly give it a watch when I get the time.

So there really isn’t any way to add a collision channel without having to write my own parser and messing with ini files? As a dedicated physics programmer I’m really feeling the lack of love for physics from the Unreal coders in pretty much everything I’ve encountered so far. Its a shame really because if I were a graphics programmer or an artist I’m sure I’d find UE4 amazing, but from a physics perspective its really very disappointing.