Anyone have an answer to this? I have modular meshes, some with 4 to 7 Material slots. My main body has like 8 Mat slots. And 1 to 6 modular mesh parts go over my main body.
So what is better for a game/player - have a lot of draw calls with the many mat slots?
Or combine the texture parts of items into a giant 8K texture > 1 Master Mat, but would still need 10 MIs (to use specific zones of the 8K texture). And this would cost the player more harddrive space + RAM to run.