[SOLVED] UVs from imported mesh slightly distorted causing texture misalignment

Here to say thanks for the tip. I was driving myself crazy because the UVs looked fine in Blender, but random bevels were stretching in Unreal. To change this setting, open the mesh in the mesh editor and just search “UV” in the settings, it’s a checkbox. You have to apply the change for it to work, and the only way I can seem to make that happen is to close the mesh editor and then get a prompt to apply the change.

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