OldHealth is for Current. Do you have variable for target? Make a screenshot, it would be much easier to see what are you doing.
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Variable for Target is GameplayAttribute|Health, GameplayAttribute|OldHealth is passed to Current.
“Interpolate” in Everyone example is just to pass through and keep the number.
I understand.
As I said, it interpolates, but not the same way UE4 did.
I think it has something to do with me accessing GAS directly.
Once I figure out a solution I will post it.
I needed to increase float precision externally.
Thank you for your assistance.