Hi @Garner,
Even by adding the “UnrealEd” and “Kismet” dependencies, the files in the private folder are not yet linked.
I added a new private classe ( both .h and .cpp in private folder ) to the plugin.
Including the private header is informed that the file could not be found in compile time.
As it is my first time creating a plugin I do not know if it is my mistake or if I should submit a bug.
I’m attaching the plugin this time, the only changes are the files: ExampleBlueprintFunctionLibrary and ExamplePrivateObject.
Thank you!