Hi TheJamsh!
Ok, I have a couple of questions. Are you able to package this same project for any other texture compression, and are you able to package any of the learning projects at all? Did you install the TADP that comes with the engine, or did you get the newest download from the Nvidia site? If it is the latter, the documentation is slightly off and here is a thread with more recent info. This is mainly relevant if the device you are trying to package for is something very new, like the Shield Tablet.
I am seeing a lot of
errors, and that usually indicates SDK stuff. My advice is to see if you can package, say, Tappy Chicken for development and ETC1. If that fails, it is almost certainly an SDK setup issue. If Tappy package succeeds, it’s usually a project specific problem.
Have you recently added any other SDKs than the Android one, like maybe GearVR?
The DXT compression is one we don’t see very often; here is an AnswerHub thread with a user experiencing a kinda similar problem using the DXT compression, but their issue ended up being related to their specific phone and not a build failure.
Further, just in case, here’s the Mobile Dev Troubleshooting Guide. If you discover anything specific that isn’t on there, please add it to the list when you can.
Good luck!