[Solved]MouseWheelUp and MouseWheelDown in C++ not calling delegates

Nope. I tried it that way. In every question I’ve found for blueprints referring to something similar, Unreal staff has stated that Mouse Wheel Up and Mouse Wheel Down have to be bound as actions, as they read as button presses in the engine. Something about the tick not catching the scroll properly. Don’t get me wrong, I agree it should be an axis, but it isn’t.