Thank you for your responses.
@gamepainters ok, I’ma try that. Was thinking no - because ClearTimer has the following to say:
- Invalidates the timer handle as it should no longer be used.
and calls
/** Explicitly clear handle */ void Invalidate() { Handle = 0; }
I’m a try. I guess if it works for you, it’ll work for me.
@STRiFE.x ? that’s a link to the docs, yes. Yes, I’ve read it. Could you be a bit more precise there’s nothing on there regarding restarting. Maybe I missed it. Could you pls point me?
There’s this bit
“Calling SetTimer with an existing timer handle will clear the timer referenced by that timer handle and replace it with a new one.”
but that’s what I was doing, no?
Cheers