I can confirm the solution to only have the latest Windows 10 SDK checked in the Visual Studio Installer worked for me.
I feel better information to the developer is needed. The information provided by the error is misleading: "**precompiled header file is from a previous version of the compiler, or the precompiled header is C++ and you are using it from C (or vice versa)". In this particular case, Visual Studio is updated, and for some reason, Unreal can compile projects the same, but cannot continue to package plugins, even a simple templated plugin with no changes to the original auto-created code.