[Solved] Error: cannot find atlbase.h when compiling in VS2013 Express?

To my understanding, UE4 was developed with Visual Studio 2012 in mind as the Windows IDE. Editing your code in it should be no issue. Jumping up to 2013 might introduce a few gotchyas, like you’ve found.

If it’s no big issue, Visual Studio 2012 should be your IDE of choice at the moment, until better integration with 2013 is deployed.