[Solved] - Blueprint JoinSession loading to incorrect map

[2021.05.14-12.16.46:220][ 88]LogBlueprintUserMessages: [VRGameInstance_C_2147482596] Created Session Successful!
[2021.05.14-12.16.46:221][ 88]LogGameMode: Display: Match State Changed from InProgress to LeavingMap
[2021.05.14-12.16.46:221][ 88]LogGameState: Match State Changed from InProgress to LeavingMap
[2021.05.14-12.16.46:221][ 88]LogNet: Browse: /Game/VirtualRealityBP/Maps/BattleArena_01a?listen
[2021.05.14-12.16.46:231][ 88]LogHMD: FSplash::DoShow
[2021.05.14-12.16.46:231][ 88]LogLoad: LoadMap: /Game/VirtualRealityBP/Maps/BattleArena_01a?listen
[2021.05.14-11.24.11:314][815]LogWorld: Bringing World /Game/VirtualRealityBP/Maps/BattleArena_01a.BattleArena_01a up for play (max tick rate 0) at 2021.05.14-07.24.11
[2021.05.14-11.24.11:315][815]LogWorld: Bringing up level for play took: 0.007358
[2021.05.14-11.24.11:355][815]LogOnlineIdentity: Display: OSS: FOnlineIdentityGooglePlay::GetPlayerNickname
[2021.05.14-11.24.11:356][815]LogOnlineVoice: Oculus: Stopping networked voice for user: 0
[2021.05.14-11.24.11:356][815]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
[2021.05.14-11.24.11:356][815]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2021.05.14-11.24.11:356][815]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
[2021.05.14-11.24.11:362][815]LogGameState: Match State Changed from WaitingToStart to InProgress
[2021.05.14-11.24.11:362][815]LogHMD: FSplash::OnPostLoadMap Hide Auto Splash
[2021.05.14-11.24.11:363][815]LogLoad: Took 0.487080 seconds to LoadMap(/Game/VirtualRealityBP/Maps/BattleArena_01a)

Map clearly loads into listen and the match apparently is started
I can always see it and the player count set on the other headset both headsets will see the other
both will see player count set/ player name of other headset
but they try to load the wrong level on join session and do nothing