Thanks for your reply.
I guess there is a maximum of around 200 on screen at the same time.
- The physics asset is used for a simple collision check every 2 seconds between the enemies so they don’t overlap.
- I tried using navmeshwalking, I’ll try out the Sweep thing.
- There is no animation on these. They are only 2D sprites being moved around (which is why I am looking into other solutions than the character component).