[SOLVED] 2D Game - Many AIs, performance issues with Character Movement Component.

Thanks for your reply.

I guess there is a maximum of around 200 on screen at the same time.

  • The physics asset is used for a simple collision check every 2 seconds between the enemies so they don’t overlap.
  • I tried using navmeshwalking, I’ll try out the Sweep thing.
  • There is no animation on these. They are only 2D sprites being moved around (which is why I am looking into other solutions than the character component).