Solution to problems with Blender

[= ;182829]
Update: now, my animations worked using the old ascii exporter… I have NO IDEA what I did, but it works now. So, finally my character is animating like I want. :slight_smile:

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Which exporter have you used -> from which version? :slight_smile:

[= ;182829]
add the Blender workflow to the official documentation (only 3dsmax and Maya have the workflow explained in the docs of the FBX pipeline). Unreal is used by many indie developers now, so I think it will be very useful.
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+1 for this. This can be very benefitial, because many indie devs gets frustrated by the workflow of blender to the UE4 -> many people ask me stuff on skype which could be easily noted somewhere (where it can be found easily) -> probably I will write a document with the most important stuff :smiley:

But here is a short overview of the workflow:
https://wiki.unrealengine/Static_Mesh_from_Blender