[Solution!] No Google Play Store Key (No OBB found and no store key)

I just solved this kind of problem today,
Please try this link,
https://docs.unrealengine.com/5.0/en-US/using-google-play-asset-delivery-in-unreal-engine/

This error is probably due to the fact that the OBB is not included when bundling aab. so we need to set google PAD plugin.

In brief,
in the setting,
-plug in - google PAD/ Enable [Enable plugin] →Reboot UE5
-Enable [Generate Chunks]
-Disable [Package Data inside APK?]
(I recommend that you read the link to set it up correctly.)

Presumably, this work is to package the data that would be output as OBB to be included in aab.

Even if this aab file is over 150MB(my file was 220MB), no problem for uploading on play store in my case.
The size of the pak file in the bundle does not appear to be subject to the 150 MB limit.

I hope it works well for everyone. :slight_smile:

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worked for me two, thanks

Hey all! I just ran into this problem and fixed it after pulling my hair out. I have a galaxy S21, all i did was clear my cache data and restarted my game. Fixed it right away. :hugs:

problem fixed here : No Google Play Store Key (No OBB found and no store key) - YouTube

No good solution yet for android. Unreal team need to resolve these issues.

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What worked for me was building for ASTC in stead of MULTI

Спасибо, друг!

For anyone still having this issue, you need to delete your [Project Directory]/Binaries folder before each build (or maybe even just delete specific files in there, but I just delete the whole thing).

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As Schmigel above posted (I almost missed it as it is a short reply), go to Project Settings:

image

Tick this checkbox:
image

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worked in UE 5.1

I am just creating a file for in house testing, so for me file size was unimportant. still shaved it down where possible, but once i clicked the package game data inside .apk in conjunction with the do not check for obb on first run setting i was able to install and run no problem.

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It works for me. Thanks

yeah, this fixes it, but problem is im using an aab and then extracting an apk from it, so i can add to download file area of my phone to store for reasons. i can usually just install bat and that works fine, but sometimes i wanna know i can make this work, etc, from anyway, im send my game to publishers, it would be bad if they had an issue

Thanks, this solve my problem.

grateful! After deleting some pictures, it returned to normal.

It works for me! Thank you.

It works for me, thx!

Im just about at the end of my rope. Ive been googling for days and trying everything and no matter what i do, my .obb does not get included with my .aab file. It worked fine a while back but now it suddenly just doesnt. I have been through the google PAD setup and documentation and have tried just about everything i can find on any forum. I dont understand why it all worked fine and now it doesnt. My key store is properly configured and i have turned off settings and back on, Disabled the plugin and reloaded, rebooted the computer, reinstalled the engine, even just experimented checking things on and off in project settings and building. I’ve spent hours just watching it build and its a total nightmare.

I hope someone has some idea why the obb is excluded from the aab. Im just about out of ideas.

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Remember to check Full Rebuild in the Project Settings when you make big changes to your project, so it will force to regenarate the changes you made
Also delete the Intermediate / Saved / Binaries folders before the Build
Check ‘package the game inside apk’ if it’s your case too

Thanks this worked for me.
Anyone having this kind of problem, i recommend trying this fix

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