#change where is
DebugString<override>():string = "Deaths
#for this
DebugString<override>()<transacts>:string = "Deaths
#add transacts
#in condition change this
if(Stat = StatType.Elo):
#for this
if(Stat.DebugString() = StatType.Elo.DebugString()):
#dont forget this if not instantiate yet
# Instances of each stat_type you can use in your experience
Kills<public>:kill_stat = kill_stat{}
Deaths<public>:death_stat = death_stat{}
Elo<public>:elo_stat = elo_stat{}
Version<public>:version_stat = version_stat{}