Hello @Zezkaii, thank you for the kind words!
I started “In Vicinity of Sorrow” around the end of 2021. But since I worked on it as a hobby in my spare time, sometimes there were gaps of several months in between with no work at all, so I guess you could say it’s been in development for not more than 5-6 months in total.
My last game was Lunacy: Saint Rhodes (also horror), which I worked on from 2017, on early versions of Unreal 4. Since 2021, I stepped down as a lead dev because of some issues with my publishers, and since then I started with Invicinity.
I am eager to show more of the current project as soon as it’s ready.
(Darkness was mainly because of custom film grain effects, which I will improve for the videos in the future)