Greetings! Thank you for your kind words and for noticing the details. I would love to share a bit more about my project.
Invicinity: Sorrow (In Vicinity of Sorrow) is my second “horror” project with UE. It has been in development for over a year, but since I work on it in my spare time, I am not yet able to give it my full attention, thus the development has been slow and not consistent.
The story is set in a dystopian 80-90s inside an old apartment in a crowded tenement building during winter. There is something quite off with the building and its tenants, and it is up to the player to decide what to do. Depending on your actions and noise level, the tenants might become aware of your presence (or not). You can choose to just lay in the bed and watch TV, sit in a chair and listen to the radio, explore the whole apartment, or venture out into the building.
I enjoy experimenting with horror projects that focus on atmosphere and sound, rather than jumpscares. With Invicinity, I have created a world that anyone can visit at a special time and choose how to interact with it in various ways.
Almost everything you encounter in the game will have a purpose and be interactable in some way. For example:
- TV Remote
- 9 channels (nostalgic cartoons, shows, old movies, old ads
- VHS
- different cassettes with rewind options
- Front door
- Using peephole and ability to lock/unlock door, and leave the apartment
- Usable bed and chairs
- Ability to sit or lay in bed and watch TV
- Readable books
- Many easter eggs …
The time in Invicinity is connected to the player’s PC time (with the ability to bypass it), and many of these things will depend on the time you choose to play the game.
(6 am - 7 pm) - Safe experience (Apartment exploration and less scary)
(7 pm - 6 am) - Scary experience (Tenants A.I.)
(3 am…) - Secret special times throughout the day.
The demo will be ready in less than a month, and anyone willing to test and give feedback can get the demo for free contacting me on: invicinityofsorrow@gmail.com
New proper gameplay video coming soon!
I am currently using UE5.2



