Greetings @Nemaniaon !
Thank you for sharing your very early alpha gameplay of “In Vicinity of Sorrow”. The darkness of the environment is enough to put the player on edge, constantly anticipating something to go “bump” in the darkness or something unnatural to peer around a corner.
There’s something creepy about dated living spaces, and you’ve captured that level of creep in your build (the distressed paint, the old wallpaper, the dingy curtains, the old electronics, the peeling veneer, etc). Great job thus far!
We’re looking forward to what your solo dev passion brings! Can you tell us more about the title “In Vicinity of Sorrow”?