Thank you for all the advice. I’m only able to work on this on and off, so I hope you don’t mind me updating this thread with more questions.
I’ve started playing around with the LOD settings for things like fasteners (screw, bolts etc) with a view to establishing some kind of LOD standard that I can apply.
Most of the fasteners even at the furthest visible distance still need to retain somewhat of a circular head shape, but as you can imagine the LOD reduction tends to screw up the top most edge. Ideally at some point I’d simply like to replace an LOD or have an LOD that kicks in at a certain distance that is essentially a billboard of the head shape (ie. circle, hexagon) and where its still has the correct orientation to the surface it is on and not the camera.
Being a noob here. Would I have to create some kind of blueprint that checks how far away it is from the camera and then swap out the static mesh or is there something built in that could do this? What would be be the best approach here and how would I set that up?
I know the proxyLOD tool was also mentioned above and I will look into that, but is that the tool for the job? If so, how would I make the switch or is it automatic?
I’m probably going overkill here trying to squeeze down to a minimum amount of polygons, but this is for VR so I’m trying to do that from the start with some kind of workflow.
There will end up only being certain parts of the model that need to move if that makes a difference, but its important that all components look highly detailed close up.
Thanks again.