Solid sphere in unreal engine?

Hm, other solutions would be:

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Yes i have to try it…but i am thinking about going for a transparent color as of now. And i have a doubt as from the current set up we can rotate the whole sphere around the z axis…when i try to rotate it around x and y, it is affecting the currrent shape ?

Is there any solutions available to rotate it around x and y ?

Both pictures show a trandparent sphere. And in one blueprint there should be a SetRelativeRotation node at the end.

Yes i changed the x and y angles, but it won’t rotate, instead it is cuttitng, more vertical and horizontal sphere…but it works well with z

The Rotation has to be the last action after the mesh was created.

Thanks for the help…i think it will be working…