Yes, i will try that and will get back here…still wondering how unreal doesnot have any easy option to create a 2D sector straight forward other than using many procedural mesh triangles to create such shapes
PS. This is the shape i need at top and sides to cover
But so does slicing covers the sliced part as you mentioned earlier that the spheres were hollow. or you were suggesting to slice it with any planes or with any materials ?
The issue is that we get a curved area at the sides not striaght and create a new problem.
As seen in the image, based on the angle i mention, it has to cut the up and down. Is there any modification can be done @L1z4rD89 method to achieve this or can i combine both ?
Yes, it should be like that and on sides too (right and left)…and i am working on UE 4.26…so I can’t be able to open the project…and also what’s your condition to cut the up side ?
This is a sphere sliced with planes, so I calculated the plane normals from the FOV angles and cut the sphere. Also, just to verify, which of the lines shows your FOV? The blue grid is the shape we create.
Is your FOV red or yellow?