Solar System Simulator/Generator

Not a big rush, thank you for your very quick help.

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  • the material:

  • snippet

The whole thing is embedded in a lot of script and not commented well :expressionless: Can’t really extract and present it clearly.


The effect is timeline driven:

  • DistanceFade must account for the length of the spline
  • FadeSource is the world location of the actor

These 2 params work together and dictate how much opacity is applied to the material of each spline mesh.

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Thank you for your fast reply. I kinda figured it was a bit more than just the material. thank you for being so detailed. You ARE A HERO…