Duties:
- Build and enhance rendering pipeline
- **Configure the synthetic scene, avatar, and animation in Unreal Engine 4 **
- Launch and monitor render jobs on render farm
- Collaborate in a team environment, working with researchers and software engineers
Team Name:
Facebook
Work location:
Preferably in Redmond, WA
Talent Required (Hard Requirements):
- 2+ years of full time experience using Unreal Engine 4, specifically projects with C++ code and Blueprint
- 2+ years of full time experience with Visual Studio and C++
- 2+ years of avatar rigging and animation design with Unreal Engine 4
- 1+ years of experience on render farm and render job automation
- Strong troubleshooting and debugging skills
- Strong in data structures and other software engineering fundamentals
Nice to Have:
- Game development experience is a huge bonus, especially if they have shipped a game commercially
- Any 3D modeling or graphics experience in Blender, Maya, or other tool would be a bonus
- Experience developing code plugins in Unreal Engine 4
- Experience modifying Unreal Engine 4 engine source code
- Any experience with appearance modeling, lens simulation, and sensor simulation
Contact:
Bianca Thomas
E-mail: [EMAIL=“bthomas308@fb.com”]bthomas308@fb.com