Hey, I work with Softimage and UE4. Although, I haven’t messed around with animation to UE4, I would garner a guess that it goes something like this:
- Have a finished animation
- Grab your controls, bones, deformers, and offsets (etc.)
- Go to the Animation Menu, and click on Tools > Plot > All Transforms (while your controles, bones, deformers etc., are selected)
- Once the animation has been plotted, keep your selection, and on the MCP click on Constraints > Remove All Constraints
- Pick the relevant animations parts (at this point it will probably be your bones, or auxillary deformers), and the mesh
- Click File > Export > FBX and in the menu that pops up, click selection only, uncheck lights and cameras.
Like I said, I’d imagine it goes something like that! I haven’t had the need to import any animations from Soft just yet, but when I do come across it; I’ll probably use this method or something similar to get me started.