The new God of War game has no loading screens the entire game…
Loading and ditching assets in runtime makes possible for Unreal developers do the same if they wish so.
Soft references are important to achieve that kind of design.
The new God of War game has no loading screens the entire game…
Loading and ditching assets in runtime makes possible for Unreal developers do the same if they wish so.
Soft references are important to achieve that kind of design.